res. The difference in switch speed has never felt tangible enough to. Eye Jan 9, 2018 @ 12:29am. 0. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. They increased the damage of Afterburn to 4 every tick for 7. 283 becomes 5, and 5. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. Yes. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. True, Afterburn is the same damage but dealt out faster. Nothing else in TF2 has more counters than poor old afterburn. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. The update will be applied automatically when you restart Team Fortress 2. Use a Manmelter crit at point blank. A. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). The Big advantages are. ago. . But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). 5 seconds of afterburn. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. We'll just stick with. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. But I have two horrible suggestions to "fix" it. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. Machine in Mann Up mode. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). The Harvester is a melee weapon for the Pyro. This is so unreasonable. Team Fortress 2 does not have any method of dealing damage in decimals. Now, it makes sense to have afterburn in the game. The plugin/server mod was created by UltiMario and Mr. not something that should've been added. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. SelphyLove 14 years ago #4. 5 seconds for a maximum of 10 seconds (depends on the weapon used). In addition, targets are now considered wet when doused. . Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. This is objectively a bug, and not something that people commonly disagree on. For one thing, the Chargin' Targe gave great resistance to fire already. The Harvester is a melee weapon for the Pyro. Shotgun Level 1 Shotgun. Hungry_Injury_5963. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. Level 8 Vaccinator. Damage falloff given, damage reduced, burn duration shortened. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. The flames of the flame throwers become unpredictable at maximum range. I just loaded up walkway to get some numbers on the new state of pyro, and the maximum damage of the flamethrower was between 98-110 dps. However, the mechanic itself is broken and makes. The Axtinguisher is an unlockable melee weapon for the Pyro. 25s if Pyro or afterburn immune). After nine years in development, hopefully it was worth the wait. Question on calculating Scorch Shot damage. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. It's not immune to fire. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. So Heres my idea on how we can fix/adjust pyros afterburn. Pyro is also given the name "Pat Bates" in the game. Seriously- Theres so much to get rid of fire it's pitiful if you die. — The Pyro on sinister weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. Fire A Burning Spy. and since it's super cheap, well they go for it easily. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. Because Pyro's long range capabilities are currently too strong. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 5 seconds of afterburn damage. Press your reload key to cycle through resist types. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Weapons. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. 1. This is the other taunt that is unable to kill an overhealed Heavy. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. Team Fortress 2. 11 ref, I own 10. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Can compensate for the -25% burn damage of degreaser. ". Rockets travel at 1100 HU/S while flares travel. Fire damage dealt causes afterburn. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Also, some weapons have damage. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. N. Yes, I like this new weapon. Team Fortress 2. 411 uptime-downtime ratio, which is a bit better than the Scattergun. Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by. I agree with you on the degreaser’s afterburn penalty being a big deal. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. . 5 seconds for a total of 60 damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. can cancel it out. It does NOT count reflects sadly. 4. 6). Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. A large part of the damage can be done by splash damage igniting players. Flares fired from this gun bounce off enemies as well as allies before exploding. Even if it's easier to play against Pyro at higher elos it seem a. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. You won't lose much by equipping it since afterburn isn't your main source of damage. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Damage bonus reduced to 10%. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. Business, Economics, and Finance. HalfwrongWasTaken • 6 mo. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. The odds of always having a Medic or health pack around a Pyro matchup is improbable, and 6 - 10 seconds of total afterburn is 48 - 80 damage (minus the Degreaser) which is enough to kill enemies who take a good amount of flame damage or are damaged via other sources already. Alien Swarm Parasite Level 20 Mascot. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. What this shows is that the actual amount of damage afterburn does is pretty good. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. CryptoTeam Fortress 2. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. Fires a a slightly slower speed that the shotgun. However, using the compression blast costs 25 ammo. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. That would make pyro the most viable class at hit+run tactics. In fact, it's what makes Pyro special. 8=0. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. It needs something special, because everything…Team Fortress 2. A D. R. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. 1. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. 90 damage is nothing to sneeze at (it's literally a critical hit with the regular flare gun). The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Per-tick afterburn damage increased to 4, for a total of 8 damage per-second. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. 18 seconds. A Spy disguised as a Pyro still receives afterburn. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. You shouldn’t even be relying on afterburn. Flames lose 50% of their Damage, DF loses 25%. A. As the Pyro, don't always rely on afterburn to finish him off. CryptoHell-met Jan 8, 2018 @ 9:54pm. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions about…However, damage caused by afterburn damage is reduced by 66%. 5 seconds, just barely enough to combo on those two with. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The current project lead is Private Polygon, and it is currently in version 0. But due to the . The Harvester deals the same damage and has the same attack speed as the Fire Axe. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. Just a thought. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. 165. In the context of a team game, the afterburn mechanic makes more sense. • 3 yr. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. Airblasting gives reduced footing and air control for a short time. A D. -66% Overheal build rate. also. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Afterburn was mostly used to expose spies. Added: Killing blows on marked players grant a 3 second speed boost. Or you can use Chris' TF2 configs here [fakkelbrigade. Participation in the event required a Jungle Inferno Campaign Pass. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. After all, not every merc’s attire is lined with asbestos. The best way to fix it is to delete all flame particles after the Pyro dies. The Sniper can use Jarate to extinguish himself or his teammates. These can be essential for survival. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Perhaps afterburn could persist without nerfs, but have the other changes. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. The Pyro is deadly when flanking and ambushing. Loadout Stats. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. 0001 becomes 6. Comrade Komko May 7, 2020 @ 6:03am. Also reflecting flares will apply the afterburn damage penalty. Heavy Mask Level 10 Hat. direct flames do the normal amount if damage. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Afterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. They increased the damage of Afterburn to 4 every tick for 7. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. A D. . Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. lst file in the PatchVersion 1. Also the Degreaser is Pyro’s best flamethrower. The Vaccinator. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. Good news: shield disruption works as intended. Most weapons in TF2 have minmax damage. Melee damage is dealt by melee weapons. So yeah, never mind worth it, you should be using degreaser with flare gun. The Chargin' Targe is an unlockable secondary weapon for the Demoman. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. The flamethrower, needs a buff. After all, not every merc’s attire is lined with asbestos. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Sorted by: 10. Flares fired from this gun bounce off enemies as well as allies before exploding. But lets look at the other component of flamethrower damage, afterburn. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. For the base. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. That's a good point, it is pretty defining for him. Deals lower afterburn damage. Tell me which one you would prefer. Going underwater. 5 seconds from 3 per tick for 10 seconds. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler ). Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. This results in an 1. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. T. +15% projectile speed. Heangry. This was very clearly stated during the patch notes. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. 08 damage. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. F. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The gun itself is a tripodal device constructed of metal, team-colored paint. When you open HudDamageAccount. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. Afterburn duration is now based on how long the target is in contact with direct flames. Also reflecting flares will apply the afterburn damage penalty. No flinching when aiming and fully charged. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. 1 Answer. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. Now, it makes sense to have afterburn in the game. Most weapons in TF2 have min\max damage. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. I think it deserves that respect. July 12, 2011 [Item schema update] Added Strange quality. First you need a filter_damage_type set to crit damage. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. O. it's a reasoning mistake. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. Immune to the effects of afterburn. Owner buys TF2 for Cash. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. If there was a sniper you will be dead in a second. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. Degreaser > Stock, especially in competitive. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Better visual sync, more consistent (no visuals/damage mismatch). Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. Incendiary Ammo: Upgrade for all Miniguns. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. The Frying Pan Level 5 Frying Pan. tf/s/tripletf. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. It should only deal 2 damage per tick. It has been nerfed already but it's still annoying, not op. You can still hit Panic Attack. Ability to be spammed. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. This bug is in the code of the game, not in the textures, sounds, or other resources. True, Afterburn is the same damage but dealt out faster. Although they all. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. its only immune to afterburn. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. This will also persist after the Pyro's death, unless they have the Harvester equipped. But still, you're trading a damage for an. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. 25*0. Shortstop is a good scattergun sidegrade. Allowing a combination with the Neon Annihilator. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. After all, not every merc’s attire is lined with asbestos. With bonus afterburn damage and bonus damage with ranged weapons. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. They could be way worse or way better. Question on calculating Scorch Shot damage. Medics might not be on the field, health kits might be hogged, etc. This would make lighting people on fire worthwhile. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. I think this would be cool for players to hit multiple targets grouped close together while keeping it fair. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. From most sources, this deals 4 damage every 0. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. After all, not every merc’s attire is lined with asbestos. Strange Part: Damage Dealt. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. Dealer's Visor Level 50 Hat. Good medic will stay in safe place and always control his damage recieved/risks. This page was last edited on 11 July 2021, at 19:34. Medic isn't a god. After all, not every merc’s attire is lined with asbestos. Press your reload key to cycle through resist types. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. aiming no flinch. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. For one thing, the Chargin' Targe gave great resistance to fire already. 25x) 75% bullet resistance: took 7 damage (0. Getting full Damage relies on you and not the bugged Heat Density. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. Team Fortress 2. #3. People would write off afterburn like nothing. Name the filter something, like critdamage. See moreAfterburn. so they aren't aware it's afterburn-specific. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close.